Adventurer Guilds are organizations formed by adventurers, monster hunters and dungeon seekers.
Their quests includes harvest plants, cull monsters and explore dungeons.
Rank of Adventurer[]
All requests have points assigned to them. The adventurers rank up by completing them and passing a certain point threshold, but the points themselves are undisclosed data."
So while there are request flyers from E to S rank, even among E rank quests the number of points differs.
E rank goes from 0 to 99 points and D rank from 100 to 199, if 100 points are required to gain D rank then completing two 50 point quests would be most efficient and have a decent success rate, whereas doing quests with ten points assigned to them would be safer but also more time consuming.
However, failing a job makes you lose a lot of points. Depending on the request there might also be a penalty fee.
In order to a B-Class adventurer rise to A-Class, he must do a special test, to have the approval of the country, that is performed once in a couple of months. Only a few people of each guild perform it.
Receptionists[]
The guild employs older men and women in various clerical positions, but the receptionists who interacted directly with the adventurers are by and large attractive young women.
Adventurers has the option of choosing (or not) any of the receptionists to manage us once they hit D-Rank.
When an adventurer completes a task, their receptionist's score go up. The scores determine the receptionist's status—so the more adventurers a receptionist manages, the higher their score, the higher their wages, and the more on-site privileges they get.
About once a month, the receptionists offer some kind of prize to their adventurers. The adventurers are also free to change receptionists at any time. They could even switch regularly if they wanted.